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Quiet Shine Productions Team:
Tiffany Nickel - Creator
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"I have a huge
passion for video games and it's been this way since I was about six or
seven years old. When I played a RPG for the first time I knew instantly
I was hooked by the epic story and battle systems that were so unique to
the genre. At the age of sixteen I started really thinking about making
my own video game, I knew there were game elements I really wanted that
weren't in RPGs "yet", so I decided to make my own and call it
Endless Mark III.
While I look to such classic
RPGs and personal favorites such as: Final Fantasy X, Lost
Odyssey and Dark Cloud, I'm doing my best to make this game as unique
and innovative as possible. From
characters to battle systems I'm trying to bring innovation into many
aspects of the game to
deliver a gaming experience that hopefully all RPG fans will enjoy.
I've spent countless hours working on this project
and I honestly enjoy it more than anything. I'm determined to make a game that will be memorable to all
that play it. While we are an indie company, we're attempting to make a
massive content game with a captivating story, chronicling over
eighteen main characters with three different perspectives and much
more.
Endless Mark III is just the beginning for Quiet Shine burgeoning gaming studio!"
John Hruza -
Co-Writer
- "My Passion for gaming has always been strong, the
same goes for my passion for writing. I have been writing everything
from songs, short stories, poetry...etc for over ten years. I have a
very broad, open-minded and optimistic imagination that really helps me
come up with ideas for the game's story. I feel that storylines in Role
Playing Games are extremely crucial and that's why I pay the utmost
attention to detail while writing for the game.
I really
enjoy writing for Endless Mark III, it allows me to use my imagination
in ways I have never thought of before. Tiffany has a very broad range
of ideas and characters which really allow me to work on many different
elements of the story and never grow tried of writing, it's a fun yet
unique experience working on Endless Mark III.
I'm
confident in the team of people we have behind the game, I think Endless
Mark III will definitely stand up to be an innovative game that delivers
a great gaming experience!"
Aaron Auzins - Consultant
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"Since I began playing video games
more than 25 years ago, I've made an effort to dabble in nearly every
aspect of video gaming. Through journalism, conceptualization work
on independent video games, competitive gaming and more, I've seen the
ins and outs of my favorite hobby.
Reviewing
my work, my experiences have been extremely short-term, so the thought
of working on a larger project really intrigued me. The genre of RPGs hasn't captured me the same way since the golden era of RPGs on the
16- and 32-bit consoles, so I view this opportunity as a way to figure
out why this is and apply what I feel has been missing in the genre to
Endless Mark III.
With Tiffany's unique approach to the genre, I
was drawn to the project and look forward to being an asset to the
product. By striking a balance between old and new concepts,
Endless Mark III is promising to be a unique project and it is one I am
proud to be lending my knowledge and expertise to."
Yanhong Zhou - 3D
Artist
- "A
RPG
was the first type of game I played many years ago and so far, my
favorite. Characters, story, art and game play combined together to give
the players a world to explore, to experience and to have fun. Among all
kinds of worlds like this, the fantasy style is my favorite. Playing a fantasy
RPG game and distracting myself from everyday routines is such an
enjoyable experience that I wish more people could enjoy it and more
games like this could come out.
Working
on Endless Mark III as a 3D Artist gives me the exact chance to do
something for this little wish of mine. I can’t wait to see everything
come to life!"
Yanhong Zhou's Website:
http://hamster-zyh.yolasite.com/
Orie
Rush - Character Designer/
Concept Artist
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"I've always admired video games that
try to push the boundaries between art and entertainment such as Shadow
of the Colossus and the Final Fantasy series, which have immense skill
in both storytelling and art direction. These and other games have
inspired me to push my art and ideas to be as creative as possible.
As an artist, I love the process of shaping and molding a character
until it becomes something (one) that seems to exist beyond the digital
realm and might actually exist in some universe. That said, I'm greatly
looking forward to working with the rich universe that's being created
within Endless Mark III."
Orie Rush's Website: http://www.orierush.com/
Chun Lo - Character Designer/
Concept Artist
- "
I have always been a big fan of video games, ever since I first held an
original Gameboy when I was around four I just instantly fell in love. I
looked forward to experiencing a new adventure or an innovative aspect
of play every time I sled in a new cartridge, but one genre stood out to
me more than the rest. Which of course were RPGs, the ones I had
played back in the day had such epic storylines along with some solid
game play, simplistic but entertaining at the same time. And I of course
loved the art direction from these games especially the incredible
artwork from the Final Fantasy series brought to life from the genius
mind of Yoshitaka Amano. He had such a way with his designs that was
just so amazingly tactful and full of life and vigor with elegance that
was second to none, needless to say he was a huge inspiration for me at
the time to start picking up a pencil and draw like crazy.
With that said, I am very honored to be the
character designer/concept artist for Endless Mark III and hope to take
inspiration from my idol in creating lively and iconic designs for this
spectacular soon to be game."
Chun Lo's website: http://darksabata.daportfolio.com/
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